SAMPFUNCS v5.2.2 FOR SA:MP 0.3.7
FIXES:
- Incorrect alpha channel when using colortegs
- The cursor detects even if the AntiPause function is turned off
- Incompatibility with SAMPGraphicRestore
- Inoperability of transport pools and peds in the Game API (the pool of objects is still unavailable)
a problem with using hexadecimal values when calling the opcode
- The cursor detects even if the AntiPause function is turned off
- Incompatibility with SAMPGraphicRestore
- Inoperability of transport pools and peds in the Game API (the pool of objects is still unavailable)
a problem with using hexadecimal values when calling the opcode
CHANGES IN GAME API:
- Added PEDSELF variable pointing to a local CPed object
- Expanded the functionality of some classes and added GetInterface functions to almost all classes
NEW:
- Macro system for console commands.
- Added PEDSELF variable pointing to a local CPed object
- Expanded the functionality of some classes and added GetInterface functions to almost all classes
NEW:
- Macro system for console commands.
INSTALLATION:
- Copy "SAMPFUNCS.asi" into your San Andreas folder.
- Run the game once to allow it to create the necessary files(SAMPFUNCS folder and SAMPFUNCS.ini)
REQUIREMENTS:
- CLEO 4
- gta_sa.exe 1.0 US
- SAMP 0.3.7 R1